Author Archives: Mark Eaton

Migrating to bootstrap 5

LibGuides seems to have finally begun its long journey to Bootstrap 5. In the abstract, this is really good news. New features! Modern tools! No longer having to worry about Bootstrap 3 being EOL! All good stuff. But in practice, I think this might ultimately mean a lot of work for our library. Our library […]

Posted in bootstrap, homepage, libguides | Comments closed

Research and sordid calculations about promotion

I’m up for promotion this year, and it’s too late to try to get any more research papers published before my file gets reviewed by the promotion committee. So a few days ago I made the very pragmatic/mercenary decision to not start any new research projects right now. Instead, I’ll focus on committee work, which […]

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Offpunk

I’m trying something new: cross-posting from Gemini. I don’t foresee doing this very often. It’s a bit of an experiment. So I had been using AV-98 by solderpunk as a gemini client, which was last updated 3 years ago according to the repository on tildegit. Anyhow, the recent lack of maintenance has been catching up […]

Posted in gemini, smol | Comments closed

Status page

Over the past two weeks, I put together a “status page” for our library services. It’s not live yet, but I hope to make it public soon. Basically the page gathers HTTP response codes by submitting GET requests for each of our outside services (website, collections, and other services like ILLiad, Primo, and EZproxy), and […]

Posted in http status, maintenance, networking | Comments closed

The thanksgiving challenge, revisited

In 2021, I posted about how I was planning to stay home by myself for the Thanksgiving weekend and work on writing code for my Open Journal Matcher project. I then went on about how great it was. So this year I’m going to do the Thanksgiving programming challenge again. The premise is simple: stay […]

Posted in holidays | Comments closed

Ubuntu on an 2012 macbook pro

The cheap Chromebook I bought last year is starting to flake out. The keyboard is becoming less responsive; the left shift key has become particularly troublesome. I’m realizing that you can only expect so much mileage out of a $300 machine. It has been my daily driver for a year, so I think it has […]

Posted in chromebook, linux, macbook, ubuntu | Comments closed

Editing

Despite doing a lot of writing over the past few years, I’m definitely not a well-seasoned editor. If I’m being honest with myself, I’m not critical enough: I’m too willing to say “yes, this is fine.” But with some texts, strong criticism is definitely needed. I also sometimes feel that my edits are too superficial, […]

Posted in code4lib, editing | Comments closed

AR, part 3

Over on the Springshare Lounge, I was asked for some detail about how our new augmented reality game works, so I posted the text below. I thought it might also be useful to share this here… This [AR game] was built on a new Group Homepage, starting with a completely empty Homepage Template. Starting with […]

Posted in ar, libguides | Comments closed

AR, part 2

This was the first week of the fall semester, so our augmented reality (AR) game went live to students for the first time. Prof. Carrie Jedlicka did a ton of work to make this happen. The game worked on more phones than I thought it would (>90%?), which was a nice surprise. The students seemed […]

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Tildegit

I’ve set up an account on tildegit to mirror some of our library’s most important GitHub repos. On the one hand, this is simply a backup: another way to get at our code should something go particularly awry. On the other hand, this may point to a new direction for our library. I have been […]

Posted in git, smol, tilde | Comments closed
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